Katana - Frustum Culling

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Frustum Culling OpScript for Katana

This OpScript creates Attributes based on if the geometry/point is inside the Camera's Frustum Culling.

  • Hide geometry that is outside of the Frustum (from the viewport)

  • Set Visibility Attribute (for render)

  • Create Attributes based on distance from the camera.

  • Create instanceSkipIndex attribute for PointClouds.

A Group Stack template macro that creates collections based on the default Attribute names, is also included.

Installation

Add the two .macro files in the "C:\Users\<User>\.katana\Macros" folder and restart the application.


  • ReadMe:

https://github.com/EfthymisB/Katana-Frustum_Culling#katana---frustum-culling


LICENSES

Please read: License


If you have any questions, suggestions, or you want to report a bug please contact me:

efthymisb.vfx@gmail.com

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FrustumCulling.macro FrustumCullingCollections.macro

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Katana - Frustum Culling

1 rating
I want this!