Katana - Frustum Culling
Frustum Culling OpScript for Katana
This OpScript creates Attributes based on if the geometry/point is inside the Camera's Frustum Culling.
Hide geometry that is outside of the Frustum (from the viewport)
Set Visibility Attribute (for render)
Create Attributes based on distance from the camera.
Create instanceSkipIndex attribute for PointClouds.
A Group Stack template macro that creates collections based on the default Attribute names, is also included.
Installation
Add the two .macro files in the "C:\Users\<User>\.katana\Macros
" folder and restart the application.
ReadMe:
https://github.com/EfthymisB/Katana-Frustum_Culling#katana---frustum-culling
LICENSES
Please read: License
If you have any questions, suggestions, or you want to report a bug please contact me:
FrustumCulling.macro FrustumCullingCollections.macro